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1 month ago
SNEAK-PEEK

Level System

We’re excited to give you a first sneak peek at our upcoming Level System!

Please keep in mind that everything shown here is still in alpha and may change or be adjusted before full release. However, this post outlines the core foundation of how leveling will work moving forward.

This Level System is designed to integrate with multiple other plugins, creating a connected progression experience where your level unlocks new features, content, and opportunities across the entire server.


🧩 Core Concept

The Level System is built around player progression through Experience (XP).

You can earn XP by:

  • ⚔️ Killing mobs
  • 📜 Completing quests
  • 🎯 Finishing objectives
  • 🛠️ Participating in various activities
  • 🌎 Interacting with future plugin systems

As you accumulate Experience, you will eventually level up, unlocking new possibilities and content tied to your progression.

⬆️ What Happens When You Level Up?

Leveling up isn’t just a number increase — it feels impactful.

When you level up:

  • 💚 You are fully healed
  • 🛡️ You become invulnerable for 1 second
  • ✨ A visual & sound effect is triggered
  • 📊 Your progress resets toward the next level

This creates a satisfying and rewarding moment during combat or questing.

Level-Up Preview (First Person)

Level-Up Preview (Third Person)


🔗 Cross-Plugin Integration

One of the most important parts of this system is that it will interact with multiple other plugins to create meaningful progression.

Here are some examples of what’s planned:

🧙 Class System Integration (EXAMPLES)

In the future, leveling up may grant Talent Points for your selected class.

These Talent Points can be spent in a skill tree to:

  • Increase damage or defense
  • Unlock active abilities
  • Improve passive bonuses
  • Specialize into unique playstyles

Your level won’t just show progress — it will directly shape your build and identity.

🏠 Hideout Integration

Your level may also enhance your Hideout experience.

Possible examples:

  • Unlock new hideout features
  • Increase build limits
  • Unlock cosmetic upgrades
  • Access advanced crafting stations
  • Expand functionality over time

This means progression doesn’t only affect combat — it influences your personal space and long-term development.

🌍 Future Systems

As more plugins are introduced, the Level System will act as a central progression backbone, potentially unlocking:

  • Special areas or dungeons
  • Advanced quests
  • Economy perks
  • Exclusive cosmetic rewards
  • System-specific bonuses

🖥️ User Interface Preview

We’ve added basic UI elements to clearly display your progression:

  • 📈 Experience Bar (live progress tracking)
  • 🔢 Level Indicator
  • ✨ Level-Up Animation
  • 📣 On-screen notification when leveling up

The UI is designed to feel clean, immersive, and responsive — giving players constant feedback on their growth. Please keep in mind that everything is still in alpha and might change in the future.

Level-Up UI Preview

⚠️ Alpha Notice

This feature is currently in early alpha development.

Numbers, rewards, balancing, UI elements, integrations, and mechanics may change as we test and refine the system. Our goal is to create a progression system that feels rewarding, fair, and deeply integrated into the overall gameplay experience.

More detailed breakdowns (XP curves, level caps, talent trees, unlock paths, etc.) will be shared soon.

This is just the beginning — progression is about to become a core part of your journey. 🚀